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This is our growing database of Cinema 4D plugins that lists what's available and what version of Cinema 4D they are compatible with. Members are welcome to add plugins but please ensure your information is correct.
Our database lists the highest version that the plugin is compatible with. It is up to people to check if lower versions are supported by visiting the Developer's site. For more information on a plugin or to edit a record that you have submitted click on the Plugin name.
Right click to open in a new window or tab. Hide and Seek is our new project management plugin for Cinema 4D! Quickly find anything in your scene, isolate pieces you’re working on or create infinite selection groups.
Save a ton of time by never digging through your object manager again! With Hide and Seek you can:.
Quickly find anything in your scene. Search large groups of objects or specific items.
Greatly speed up your workflow on any project. Isolate only the objects you’re working with. Create object selection groups to come back to at any time.
Never dig through the object manager again! Description: As you know, built-in functions Cinema 4D does not allow to connect a segments of a single spline. But now you can do it with this a little but very useful plug-in! Pretty fast, pretty easy!
Start with any un-joined splines. Select two points and use the «Get» button to automatically set the correct distance tolerance. Increase value little bit, if current tolerance is not enough. The Join mode creates a new segment between connected points. The Weld mode weld two spline points into a single point.
The newly welded point will lie at the mid-point of the welded points. Automatic extrude option. Notes: More info here Required Modules/R12 version: No additional modules required Platform: Win/Mac. For Cinema 4D is a plugin that helps you to create Object Buffer passes when you need to prepare scene for rendering. With this plugin you can also quickly and easily assign the available passes, delete unnecessary or select objects to which it are assigned. Rename function will help specify the names of the results of rendering passes, as well as convenient to distribute all the sequences on the subdirectories.
Main features. Name variables (tokens);.
Creating individual and group passes;. Removal of passes for the entire scene at once and for the objects individually;. Renaming and sorting rendering results into folders;. The script for After Effects to import sequences after renaming;.
Support for versions of Cinema 4D R12-17, Win and Mac. Fast and easy Set in the Name field the needed template of pass name of and press Create new button. The plugin will analyze all the Object Buffer numbers used in the scene, will find first unused and apply it to a new or existing Compositing tag.
After that you will see a new Object Buffer pass with the specified name in the Render Settings. Say no to the numbers and yes to the names! Flash Buffer save you from having to remember the number of passes when working with Compositing tags. This is the basic concept of the plugin.
By specifying the name of the pass, you do work with it more productive. You can also use text variables to speed up the process. Key features Create will help you reduce the time to add a new Object Buffers significantly and you can avoid this routine process by a couple of mouse clicks! New passes are created in two modes. Separate mode — each selected object receives its own individual OB pass, Single group — the selected objects are placed into a single pass. Download bluestacks for windows 7 ultimate. Create: Apply pass To assign an existing OB pass to the selected object, simply click Apply pass button, and choose a pass.
Delete Removing passes is also organized very convenient. You can clear the scene with all the information about OB passes, or do it individually for the selected objects. It is possible to remove unnecessary Compositing tags if they are not used for other purposes.
Select Sometimes you need to find an object by its OB pass quickly. In the Select tab you will find two buttons helping to select all objects with OB passes or pick up just one. Rename Excellent! Finally, we completed the scene rendering, but look, what is this? OB passes files have complicated names « object10000.jpg», « object30035.jpg», etc. It is time to apply the Flash Buffer Rename!
Rename function allows to sort sequence files in to separate subfolders. This processing not only OB passes files, but also the other passes from the specified directory. It should be noted that the Renamefunction works in a separate thread. This means that when processing large numbers of files, Cinema 4D won’t hang, waiting for the end command, and you can use the program further. Path from names option indicate, that now all slashes («/» or « ») in the passes names is the dividers to create a new path. Organizing OB files becomes easier! There’s a script for Adobe After Effects included to Pro edition plug-in, that helps to import the sequence of files after the renaming. The main advantage of this method is supporting Unicode characters in file paths, witch is usually a problem when you import via.aec file and all subdirectories structure built using the Path from names functions will also be reflected in After Effects project. Flash Buffer webpage.
Hi, I would like to announce the release of my new plugin PixelBerg INTRODUCING PIXELBERG: PixelBerg is a realtime viewport renderer for C4D aimed mainly at realtime artists. PixelBerg comprises of 3 main components which all function together to produce high quality realtime visuals in the c4d viewport by means of physical based shading, IBL and selected post FXs. WHATS INCLUDED:. PIXELBERG SKY: object plugin responsable for providing the IBL lighting,viewport background, directional light control and enviroment map conversion utility. PIXELBERG MATERIAL: material plugin which is the physical based shading component. PIXELBERG POST: post Fx plugin providing the realtime post effects.
PIXELBERG WATERMARK: Bonus - post Fx plugin providing a watermark that altough it defaults to a pixelberg logo it can be easly changed by the user. C4d Viewport screen grabs of pixelberg in action with different enviroment maps: Turntable animation of model with 2 different enviroments. The screen recorder seemed to slowdown viewport animation abit.
REQUIERMENTS: C4D r16 and above A Windows PC Graphics Card supporting at least Opengl 3.2 For Mac release informaion please see website AVAILABILITY: PixelBerg Beta is available now at Pay what You Want. For more information, videos and examples please see website Viewport screengrab contrast postFX: Enjoy Tundras. WTurboCheck provides additional validation for TurboSquid models submission on polygons objects. This plugin is based on the CheckMate Pro Specification.
Only two more check are provided now on polygons model objects: - Check for poles containing more than 5 edges by points - Check if object is contained into a layer To run it, just install it as a standard C4D plugin, select your mesh add launch it from the plugins menu. It should return the result of his inspection.
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This plugin is free and under MIT License, so you are invited to participate with your own improvements. For deeper checks download Checkmate plugin from the Turbosquid website. Description: A verry helpfull timesaver to restructure imported Data form CAD-Systems. It is not a new importer! It is a tool to restructure the imported Data. You can define your own rules how the objects should be assembled and merged.
It reduces dramatically the number of objects and thus speeds up the processing. (Pro Version) Objects are assigned to a level. This can be done via a allocation table or automatc.(Pro Version) It reassigns all normal-directions! All faces from an colosed object are pointing outwards!!! (Pro Version) There are so many more features! See the Video on Vimeo or on the homepage Required Version: R14 or R15 Platform: WIN & MAC / 32 & 64 Bit Languages: German & English.
Description: Notes: Blaze and Inferno are animation plugins for Cinema 4D, enabling artists to quickly and easily bake down complex animation for a multitude of purposes such as export to another 3D software (FBX and Alembic compatible.) or to convert dynamic animation into editable animation. Blaze is a front-end tool that handles baking dynamic objects, MoGraph objects, deformable objects and prepares objects for export. Inferno is a more complex and raw animation tool that allows you to transfer animation data from MoGraph objects and dynamic objects onto other objects with similar hierarchies. Inferno makes real-time editing and manipulation of individual MoGraph clones possible. Blaze and Inferno are a powerful mix. DEM EARTH Generates landscapes in realtime.A utomatically downloads the data you need for your landscape.
Includes:. DEM Earth Generator - The main realtime landscape generator. PinPoint Object - Used for placing objects and pinning objects on the DEM Earth landscape. Way Object - Generates 'object to object' splines, on the landscape to help you visualize connections.
GeoReference Tag - Easily match images to the landscape in realtime using this very powerful image control tag. GPX Importer - Drag and drop gpx files into C4D and DEM Earth will create a scene for you with your track overlaid on it.
World File Import- drag/drop standard geographic World files into C4D and DEM Earth will create a landscape, overlaying your image automatically. ASC import - Import or embed super high res height data using industry standard ASC format. Smart OSM Object - Easily Download and manage OpenStreetmap data directly in C4D. New Smart Extruder Object - A fast, intelligent building extruder, which works tightly with OSM Object and DEM Earth. Image Downloader - Easily capture and georeference web-based images from a multitude of open image sources. GeoCoder Tool - Get the Geographic coordinate of any location, by simply typing in a human readable name or address. High Res 30m DEM server access - Access to 30m high res DEM data, for more detail in your terrain (where available).
Current Version is 2.27 64bit WIN & OSX. A few months back, some Cinema 4D users were marveling at a polygon unfolding technique employed by for an advertising campaign. At the time, I was working three jobs and missed the request for doing this in Cinema 4D. When I eventually found the requests and viewed the videos, realizing that no one had taken up the task, Unfurl was born. Unfurl is a combination of a generator object and a tag which lets you do a similar unfolding as aforementioned.
Going beyond the original technique, options have been included to scale the polygons as they unfold, have the polygons flip in or out or in a random flip direction. With the Unfurl Easy Setup command in the Plugins menu, you can select a Polygon object and quickly add the Unfurl object and tag and be on your way. This plugin is fast and memory conservative.
Nonetheless, note that the application of control polygons on the tag may be a time-consuming process on objects with many polygons (nearing one million, for instance). This preprocess step helps drastically increase the speed of the actual unfolding by the Unfurl object so be patient. Have fun and I sincerely hope that you find many uses for Unfurl. Cinema 4D R10.1 to R14, Windows and MacOS X 64/32-bit.
What's included in the Kit:. The LON-LAT Connection plugin: including thousands of cities around the world. Import OpenStreetmap.OSM files directly into Cinema4D, filter out what you don't need and convert it to splines or polygons. Probably the most comprehensive file format importer C4D has ever seen. Work with road maps for entire towns, cities or countries in Cinema4D. OpenStreetMap What is this about? The OpenStreetMap (OSM) project was founded in the United Kingdom in 2004 and is aimed at creating a free, world-wide geographic data set.
OpenStreetMap wants to be for geodata what is for encyclopedic knowledge. The focus is mainly on transport infrastructure (buildings,streets, paths, railways, rivers,etc), but OpenStreetMap also collects a multitude of points of interest, buildings, natural features and landuse information, as well as coastlines and administrative boundaries. 64bbit OSX and WIN versions. An amazingly fast voxelizing Generator which converts animated or static polygon objects into voxelized objects interactivly and with great speed, whilst retaining UV coodinates. Can generate either a single object geometry or point cloud on the fly, which can can easily be transfered to Mograph or make direct use of Mograph Effectors. Transfer uvw coordinates from your object to voxels, on the fly. Incredible voxel resoution via the render time resolution multiplier.
Modify Voxels using either Efectors of standard defromers or super fast inbuild noise. Awsome history levels.
The the best Voxel solution on any platform. MAC/PC 64bit VRAY compatible R12 R13 R14 or greater. A Revolution in shader managment for Cinema4D Smart Multiplass Shader Send any shader output to a custom multipass or matte buffer. Smart Link Shader With the Tools4D Smart Link Shader, you can create a virtual instance of any given Cinema4D shader. Smart Channel Shader Link multiple channels to one shader. Smart Shader Manager An efficient overview of all your shaders and materials, with the smart shader list and smart filter. A full featured dopesheet for your shaders and materials.
Smart Shader Menu A shader menu which learns what shaders you use.Use the shift key to bring up the smart shader menu. Cinema 4D R12,R13,R14 or greater (all versions) WIN PC & MAC OSX 32 and 64 bit versions included.
Works with NET render. Works with Vray. Enhance the visual dynamic of your images with BlackStar Glare. The plugin blurs bright areas in your images to create a glare effect. HDR images are supported, so you can target specifically high-dynamic lights. Also dark areas can be blured to increase the contrast in your work. Simply add BlackStar Glare in the Render Settings and render your scene for enhanced results.
Realflow For C4d
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An interactive preview allows you to easily find your settings. The results can also be saved in a seperate multi-pass layer for use in compositing. Key Features:. create glare effects with clipped and blurred lights. blur dark areas to enhance image contrast. HDR clipping: only effect HDR lights.
expand lights for greater glare effect. save effects as multi-pass layer Supports: C4D R11+ (including the new R14 of course), Win and Mac both 32 and 64bit More CINEMA 4D Plug-Ins on. The BlackStar XRef-Shader allows you to use a scene file as a texture. This way you can create and use dynamic textures on the fly.
With real-time control of the source scene you can produce intuitively incredible effects. The XRef-Shader can be combined with all other CINEMA 4D shaders.
Not only CINEMA 4D scenes but all other file formats supported by CINEMA 4D can be used. Features. render saved scenes as textures. get a camera shader effect without the bounds of your current scene. user-defined scale. use animations or a user-defined frame of the source file.
use Xpresso or Keys to select different frame ranges Compatible with. C4D R11 and anything above;). Windows and Mac. both 32bit and 64bit More CINEMA 4D Plug-Ins on.
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What is 'RFConnect' and which platforms/render engines are supported? 'RFConnect' is a collection of plugins for exchanging data between RealFlow and your 3D application:. The plugins are free of charge and can be downloaded together with your copy of RealFlow (all license types) from. 'RFConnect' requires 64 bit operating systems and host applications.
Platform Supported Versions Windows OFX Linux 3D Studio Max 2012 - 2018 ✓ Cinema 4D R15 - R19 ✓ ✓ Houdini 15.244 - 16.0.600 ✓ ✓ ✓ Lightwave 11 - 2015.3 ✓ ✓ Maya 2014 - 2017 Up4 ✓ ✓ ✓ RealFlow is an industry-standard, out-of-the-box fluid simulation software. Fast and easy to use, it is compatible with ALL major 3D platforms. Simulate anything from a single drop of water to a massive tsunami.
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